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    Jo Fu

    WWAC games writer and editorial assistant, Halo devotee, tower defender, Final Fantasy tactician, Twine creator, all-around winner. Chat with me on Twitter @jozerphine, or follow my Twitch stream: twitch.tv/jozerphine

Author's Posts

  • Game Diary: Technical Difficulties

    Game Diary: Technical Difficulties0

    • July 2, 2015

    All through the month of June, my partner and I are creating a dating sim for the International Love Ultimatum Gamejam (#ilujam on Twitter and Tumblr). Want to know what goes into making a video game? I’ll be posting weekly updates in a structured development blog here. This week: bringing it all together for Beach

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  • Game Diary: Putting the Visuals in Visual Novels

    Game Diary: Putting the Visuals in Visual Novels0

    • June 24, 2015

    All through the month of June, my partner and I are creating a dating sim for the International Love Ultimatum Gamejam (#ilujam on Twitter and Tumblr). Want to know what goes into making a video game? I’ll be posting weekly updates in a structured development blog here. This week: making players connect emotionally with character

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  • Game Diary: Dating Sims, Branching Narratives, and Cuties!

    Game Diary: Dating Sims, Branching Narratives, and Cuties!0

    • June 17, 2015

    All through the month of June, my partner and I are creating a dating sim for the International Love Ultimatum Gamejam (#ilujam on Twitter and Tumblr). Want to know what goes into making a video game? I’ll be posting weekly updates in a structured development blog here. This week: dating sim basics and writing branching

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  • Game Diary: How to Make a Dating Sim in a Month

    Game Diary: How to Make a Dating Sim in a Month1

    • June 10, 2015

    All through the month of June, my partner and I are creating a dating sim for the International Love Ultimatum Gamejam (#ilujam on Twitter and Tumblr). Want to know what goes into making a video game? I’ll be posting weekly updates in a structured development blog here. This week: Why are games so hard?—the role

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