Day: January 19, 2016

Wonderbook, J.K. Rowling, Playstation, 2012

Augmented Reality and the Reader

Recently, I attended a conference session about the use of Augmented Reality (AR) to engage younger patrons. Interesting and enlightening, I left the session with an itch to know more about the technology, its possible applications, and drawbacks. AR is a layering of virtual objects over tangible, real world triggers. A smartphone or tablet reads…

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