Series: Idle Animations

Idle Animations: The Saddest Game of The Sims 4 I’ve Ever Played

Idle Animations is a recurring series in which I play games without playing them, exploring quiet, still moments, how games fill space and time, and what happens when you let a game play itself. I began this playthrough with two simple rules—Marissa Graham, an ambitious, musically talented woman who wanted nothing more out of life than lots of friends, would have to accept any opportunity that presented itself, and could only purchase items that were necessary to advance her career. Otherwise, her furnished apartment would have to serve the entirety of her life. No repairs unless she undertook them...

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Idle Animations – From Skyrim, With Love

Idle Animations is a recurring series in which I play games without playing them, exploring quiet, still moments, how games fill space and time, and what happens when you let a game play itself. Here’s the thing about Skyrim: it’s fine. It’s not bad, I guess, but it’s also everything I hate about open world games. It’s bloated, aimless, near-nonsensical with clashing plots, repetitive voice acting, and quests that never feel meaningful. Despite my criticisms, it’s a game that lends itself to alternative playstyles. It encourages you to be creative, which is something that, in a world I found...

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Idle Animations: El Presidente Doesn’t Care

Idle Animations is a recurring series in which I play games without playing them, exploring quiet, still moments, how games fill space and time, and what happens when you let a game play itself. The Cold War is one of those topics we breezed over in school. I recall learning about the USSR and the Berlin Wall and Cuba and that somehow the three were related, but if you asked me about causes or resolutions I’d have no answer for you. I’ve since taken it upon myself to learn a bit more about it, but the more I learn...

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Idle Animations: Visiting the Rat Shrine

Idle Animations is a recurring series in which I play games without playing them, exploring quiet, still moments, how games fill space and time, and what happens when you let a game play itself. I had to set an alarm to write this piece, because the Rat Shrine is available only at certain hours. I woke up too early this morning when my smoke alarm malfunctioned and my alarm going off at midnight made me nearly shoot out of my skin—what I’d really like is to be getting ready for bed right now, but instead I’m listening to ambient...

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Idle Animations: Playing and Not Playing in Cibele [GIFs]

Idle Animations is a recurring series in which I play games without playing them, exploring quiet, still moments, how games fill space and time, and what happens when you let a game play itself. Star Maid Games’ Cibele isn’t a game you can play idly. Without your interaction, the story doesn’t progress, and story is the game’s real draw. By clicking your way through Nina’s desktop full of photos and poetry, as well as her game of Valtameri, you play through a story of first love and subsequent loss, drawn along not by puzzles or platforming or combat, but...

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