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Mycroft Holmes and the Apocalypse Handbook Kareem Abdul-Jabbar and Raymond Obstfeld (Writers), Joshua Cassara (Art), Luis Guerrero (Colors), Simon Bowland (Letters) Titan Comics September 5, 2017
Happy Wednesday! I return to you, exhausted from PAX and Rose City Comic Con, having played too many games to list. Currently I’m into Cook, Serve, Delicious!! 2, which is great if you like to chase real-life stress with fictional stress, which I do. On to the news!
The smoke rolled in just after I finished Life is Strange: Before the Storm episode one, a reminder that huge swathes of the Pacific Northwest are burning. Washington and Oregon are swallowed up by thick clouds of smoke that look like the rain we’re famous for, except it’s hot and dry and ...
This year’s PAX West was a whirlwind, as always. With three of our writers on site for most of the convention, we decided it was in everyone’s best interests to wrap our favorites up in one tidy article, spotlighting the individual achievements of each.
It’s Wednesday, and I’ve been playing video games! I’ve explored an abandoned house in What Remains of Edith Finch and failed to solve crimes in Ghosts of Miami, as well as continuing to destroy people as D.Va. Speaking of Overwatch….
Long Lost Matthew Erman (Story), Lisa Sterle (Art, cover) Scout Comics November 2017 Long Lost doesn’t look like a horror comic. What sticks in my memory is not the gruesome imagery, nor the dark robes of whatever mysterious figure is haunting sisters Piper and Frances, but the sisters ...
Life is Strange is one of the breakout hits of 2015. Brought to you by Dontnod, the creators of Remember Me, Life is Strange put players in control of Max Caulfield, a teenager with time-travel powers, as she navigates returning to her hometown in the midst of a Twin Peaks-esque mystery.
There’s a trend I’ve noticed with more mainstream coverage of visual novels, and I’m going to be honest—I don’t like it. I’m happy games like Dream Daddy and Tusks are getting coverage. Visual novels are a vastly underrated and misunderstood genre, usually only coming to the larger games press’ ...
Emojiam has a simple premise: make a game in seven days based on a design document written in emojis. Participants were free to interpret the document as they wished, skipping some sections if desired, so long as the game was in some way inspired by the document.